Having had what might almost be considered broad experience with "Second Life," I can honestly say that I have my doubts that anyone who has ever gamed in this environment has any clue what the requirement might be for having a life.
Familiarity with the virtual environment is essential in order to navigate the site, which means that there's a natural learning curve preventing one from getting too involved (unless and until) one is already in too deep.
It all starts with an avatar - the virtual (digital) representation of self, which is amusing in and of itself; as Wikkipedia informed, one can be anything one wishes to be: animal, vegetable, or mineral. While one has to applaud the freedom (the pleasures of thinking, or - in this case - living, outside the box are myriad), there is a pregnant pause when considering a conversation - whether small talk or dark confession - had with a turnip.
It's a wild acid trip of a notion that plays out every hour on the hour in this virtual world where pink bunnies go to, or "work" in, brothels, broccoli is behind the register at the GAP, and you have a blind date with a particularly fetching piece of granite.
Of course, given the opportunity to be whoever you wish, do whatever you can (dream up), and eradicate such unpleasant realities as bills, obesity, near-sightedness, and a lack of social skills, who wouldn't want to live their Second Life?
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